EDITORIAL DESIGN, WRITING
Editorial design and writing for a journal produced in collaboration between Maat and the Faculty of Fine Arts, Lisbon.
The Daily Post-Truth is a joint project between the Communication Design Department of the Faculty of Fine Arts, University of Lisbon and the Museum of Art, Architecture and Technology, developed in the scope of maat mode 2020 programme. The project is motivated by a renewed interest in fiction, within artistic practices and design in particular, as one of the discursive modes that is best able to restore a sense of reality in an age governed by post-truth. Within this context, the newspaper, as one of the media that most evidently suffered the effects of disinformation, becomes prone to appropriation and recuperation.
By creatively exploring this publishing model in crisis, The Daily Post-Truth proposes the development of a newspaper, while focusing on the tensions between truth and post-truth, fiction and reality. “The Daily Post-Truth” uses fiction as the basis for a speculative and critical design practice that seeks to question the tenets of the dissemination of disinformation in the post-truth era. The newspaper was developed in a four-day workshop at maat in January 2021, coordinated by António Nicolas, Luísa Ribas and Sofia Gonçalves, with students of the master’s degree in Communication Design: Abel Quental, Beatriz Pinta, Diogo Lourenço and Madalena Lopes.
Featured in the journal, Extended Marginalia on Design and Fiction, a text co-written with Madalena Lopes, presents a fragmented expansion of Alexandra Midal’s lecture Design is Fiction by picking up clues and constructing associations in the form of loose ends, new knots and parallels.
Lectures by Alexandra Midal and Paulo Pena are available online on maat ext. antenna and the journal is distributed freely at the museum.
CONCEPT AND COORDINATION
António Nicolas, Luísa Ribas, Sofia Gonçalves (FBAUL, Communication Design Department)
Nuno Carvalho (maat)
DESIGN
Abel Quental (Project Coordination)
Beatriz Pinta, Diogo Lourenço, Madalena Lopes (Design Team)
PUBLISHER
maat
TRANSLATING AND PROOFREADING
Luísa Yokochi, Dominic Zugai (Kennis Translations)
SPECIAL THANKS
Alexandra Midal, Paulo Pena, Francisco Soares, Nuno Paula, Carmo Leitão, Maria Leonor Carrilho, Rita Marques, Lisa Hatje Moura
VISUAL IDENTITY, WEB DESIGN
Visual identity and website design for an artistic project based in Porto, Portugal.
Fleshing Out The Image is a collaborative artistic project that explores the biopolitics of
image-making and the sensorial and political materiality of visual and sonic technologies. The project
brings into
dialogue phenomenological reflections on embodiment and moving image culture with conceptualizations of
enfleshment as a mode of power and capture but also of possibilities for sensual and political refusal.
The project thus inquires into the visual-sonic experience as both embodied and embodying, as
grounded in the multisensoriality of the embodied encounter with cinematic technologies, and as
constitutive of bodies, subjects and ethical orientations.
The programme consists of an artistic and curatorial residency in Porto; the exhibition project
CHAMBER, on view at the Carlos Alberto Chapel in Porto; and a lecture series entitled FLESHING
OUT THE IMAGE: Pleasure and Refusal in Contemporary Aesthetics which will be made available on
this website
throughout November and December 2020. Speakers in the series include Tina Campt, Alexander Ghedi
Weheliye, Amber Jamilla Musser, Tavia Nyong’o, Zakiyyah Iman Jackson and Denise Ferreira da Silva. To see the full project visit fleshingouttheimage.com.
PROJECT
Daniela Agostinho
Ana Cristina Cachola
Igor Jesus
GRAPHIC DESIGN + DEVELOPMENT
Beatriz Pinta
LECTURE SERIES SPEAKERS
Amber Jamilla Musser
Tavia Nyong’o
Zakiyyah Iman Jackson
Denise Ferreira da Silva
Tina Campt
Alexander Ghedi Weheliye
CHAMBER + SOUND LIBRARY
Igor Jesus
EXHIBITION PHOTOGRAPHY
Pedro Magalhães
With the support of Criatório programme for Visual Arts and Curating.
CUIDAR: CONTOS DO INVISÍVEL
VISUAL IDENTITY, EXHIBITION GRAPHICS
Visual identity and graphics for architecture exhibition commissioned by the Lisbon
Architecture Triennale.
Handle with Care: Tales of the Invisible takes look at architectural and speculative exercises
from the past that constitute helps us understand the current context
that requires a humanist reflection on different forms of care. Developed in three chapters, the
exhibition brings together a diversity of content ranging from studies,
axonometrics, photographs, illustrations and sketches. A set of interviews and personal testimonials of
some of the represented authors, their family members, researchers, and representatives of institutions,
also allows us to contextualize these approaches and practices carried out across different European
territories.
IN COLLABORATION WITH
Estonian Museum of Architecture, Tallinn;
Museum of Architecture and Design, Ljubljana;
MAXXI National Museum for 21st
Century Arts, Rome
CURATOR
Sonja Lakić
EXHIBITION DESIGN
Diego Sologuren
COORDINATION AND PRODUCTION
Tiago Pombal
FEATURING WORKS
Franco Purini and Laura Thermes, with Ugo Colombari, Giuseppe De Boni, and Duccio Staderini, (Tales of
Non-Architectures - Rome);
Albert Trapeež, Leonhard Lapin, Sirje Runge, Villen Künappu, Ain Padrik, Jüri Okas, Tiit Kaljundi,
Toomas Rein, Veljo Kaasik, Jaan Ollik, Ülevi Eljand, Tōnis Vint, Harry Šein, Juhan Viiding, Avo-Himm
Looveer, and Matti Õunapuu (Tales of the Permissible - Tallinn);
Elza Budau, Sonja Bitenc, Katarina Bebler, Dašenka Cunja, Marta Čeč, Majda Debevc, Nevenka Furlan,
Marlena Humek, Špela Kalin, Stanislava Staša Kompare, Marjana Kosec, Marta Košir, Alenka Kovač, Andreja
Kranjc, Majda Kregar, Jana Omersa, Anica Vidmar, and Mojca Vogelnik (The Paperers’ Tale, Smer B -
Ljubljana)
GRAPHIC DESIGN
Beatriz Pinta
CONTENT REPRODUCTION
(The Paperers Tale)
Ricardo Batista
David Rodrigues
EXHIBITION PHOTOGRAPHY
Hugo David
EDUCATIONAL ACTIVITIES
Letícia do Carmo
Ricardo Batista
EDITING AND TRANSLATION
Vasco Corisco
Ana Guedes
CONSTRUCTION AND ASSEMBLY
Gate 7
EXHIBITION ASSISTANTS
Ester Donninelli
Inês Moura
Joana Fernandes
VISUAL IDENTITY, WEB DESIGN, WRITING
Digital magazine operated by Hiatus Collective.
Notions of time and space are altered. A disease spanned the globe, and its consequences are
unprecedented. We are witnesses to a Global Pandemic crisis. Putting on hold the debate on borders as a
physical and geographic limit and its implying crises of identity and conflict, countries turned to
fences and walls as a means to mitigate an inescapable quandary common to all worldwide. It is no
novelty that millennials and Gen Z are characterised by distancing and alienation, but the new order
imposed by the pandemic has imposed a revival of the "bedroom generation" in the post-digital era.
Everything is reduced to the display screen and the simulated reality within it.
A digital magazine entitled Rife—initially created within the discipline of Editorial Design in
the MA
of Communication Design at the Fine-Arts Faculty of Lisbon—emerged as a response to the pandemic
condition and its global effects on the individual, social, political, ambiental and cultural levels,
raising questions surrounding what we know as our reality at this day in age. These questions are made
and answered by designers, now being opened to a greater spectrum of creatives. This is pertinent as we
creatives operate within our contexts, and in order to render ethical alternatives to realities
presented, we must investigate and understand them. At the moment we were quarantined, we were
physically inhibited to circulate freely, so we turned to question how to circulate content
digitally—not by option but by necessity—, thus revealing a doorway to cultural production in the
digital world and simultaneously embracing the democratic distribution of the open source medium that is
the internet.
SOCIAL MEDIA MANAGEMENT
Beatriz Pinta
Nádia Alexandre
Sofia Cavaquinho
EDITORIAL BOARD
Hiatus Collective
CREATIVE DIRECTORS
Hiatus Collective
EDITING AND CONTENTS
Hiatus Collective
+ Guest contributors
COPY EDITOR
Beatriz Pinta
WEB DESIGN
Hiatus Collective
DEVELOPMENT
Mariana Cordeiro
Manuel Silva
Nádia Alexandre
TECHNICAL SUPPORT
Rui Sampaio
RELATED PRESS
Featured in Form Magazine #289
Interview and feature in Collide 24
Interview in Elephant Art for Zine of The Month
Custom wordmark for Hiatus Collective.
Hiatus is a collective made of five designers based in Portugal moved by the contingency of
contexts. We felt the urge to know how the scenario of the global pandemic could help us define
ourselves as designers by questioning what it is to partake in cultural production in a framework where
remote connections were imperative and conventional sources of inspiration had been hindered. We also
wanted to investigate the phenomenon itself, through its rationalization in an attempt to define what
kind of society we live in—not only currently but also looking forward from this experience.
Hence, our approach is founded on the perception that the effects of this historic period we are living
are not primarily a burden, but a terrain in which new ways of thinking and producing may come to light.
Using design and our knowledge to stimulate discussion as we believe our responsibility is, we aim to
raise questions about realities, cultural decisions, ethical and political actions, exploring new
practices and emerging technologies inside and outside design.
The name of the collective came about as a reflexion on the condition we were forced into. As graphic
designers, and most importantly as creatives, are few of the least affected in our daily production by
working remotely due to the digitalization of our tools. However, as the pandemic unfolds, regular daily
operations were put on hold, indefinitely. And so did we. HIATUS in its definition—a break in continuity
in a sequence or activity—represents the temporal space in which we came together as a collective in an
attempt to counter the silence of being put dormant, thus rendering the collective as a productive force
in idle times and the coming period of adaptation into the unknown.
HIATUS COLLECTIVE
Beatriz Pinta
Mariana Cordeiro
Manuel Silva
Nádia Alexandre
Sofia Cavaquinho
Website design for Lisbon-based architecture office Apparatus Architects.
Founded in 2016, Apparatus Architects is an award-winning, international architecture and design office
with offices in Brasilia and Lisbon. The office provides services in the fields of Architecture, Urban
Planning, Graphic, Interior and Object Design. Apparatus Architects’ practice has been honored with the
prestigious Architizer A+Awards in 2020, naming Apparatus Architects as one of the most innovative
industry leaders and strongest emerging talents.
Designed to put images first – whether static or moving –, the website showcases the work of the
multidisciplinary architecture office which spans though different scales, from object design to
urbanism. In showcasing the projects, the importance was to create a container for technical drawings,
imagery and references that resembles architectural presentation boards, making the website appealing for both
potential clients and architects.
COLLABORATION
Nádia Alexandre
UNEXPECTEDLY ABSENT: THE HALT OF REMOTE INTIMACY
CORPORATE IDENTITY, EDITORIAL DESIGN, WEB DESIGN, AUDIOVISUAL
Corporate identity and editorial design within the framework of a speculated
cenario.
Produced in MA Communication Design, Faculty of Fine Arts - Lisbon.
In The Manifesto for the Truth (2013), Edward Snowden calls for transparency regarding data
processing
in the context of mass surveillance. Accusing governments of obscuring the truth regarding personal data
usage and hindering the debate of the theme, the whistle-blower urges the availability of knowledge and
the protection of human rights.
Unexpectedly Absent: The Halt of Remote Intimacy addresses the issue of data rights as a
fundamental
human right through the creation of a fictitious company, VERAX. The organisation presents itself
as a
beneficent entity, advertising counter-surveillance products and obfuscation strategies—from browser
plug-ins to
fashion—reclaiming users’ data rights. VERAX grants digital opacity and the re-inscription of
such
rights to its clients and through its extensive catalogue of obfuscation tactics comprising a variety of
formats,
which are marketed in the company’s website.
As a project, Unexpectedly Absent combines a commercial element, the promotion of a lifestyle and
commerce around products to render your digital presence opaque, with the democratic act of
disseminating
knowledge around counter-surveillance, creating a layer of strangeness. This incompatibility presented
in the
project aims to promote the debate around data rights and present a criticism to its commercialisation.
VISUAL IDENTITY, TYPE DESIGN, WEB DESIGN
Visual identidy, custom typeface and web design for Estêvão 73, high end residencial
property in Aveiro, Portugal.
PROJECT
Cinco Paredes
RENDERS
nu.ma
EDITORIAL DESIGN, WEB DESIGN
Compilation of texts and projects from a research on mass surveillance.
Produced in MA Communication Design, Faculty of Fine Arts - Lisbon.
Omniscience is a project that stemmed from a research on mass surveillance.
The main artefact of this project, an edited book, compiled a series of texts and projects on the
research subject of mass surveillance that address concepts such as immaterial property, human rights
and the societal contemporary state of Narcissus-narcosis—whether directly or indirectly—, alarming the
reader of the opacity of such networks in which surveillance is nested. The website, on the other hand,
functions as an expansion on the theme in question. Unlike the manner in which questions are posed in
the research texts, represented on the left-side, the queries here are presented through an endless loop
of fragments of news articles and projects that seem to blur the boundaries between cautionary tales and
reality. We can’t help but wonder, to what extent will mass surveillance and the collection of data will
continue to wrench the concept of property and human rights in a world where information is the ultimate
pharmakon.
VISUAL IDENTITY, COMMUNICATION
Communication project for uncatalogued brutalist homes in
Brasilia, Brazil.
A project created to educate, raise awarness and catalogue brutalist homes in the modernist capital of
Brasília, Brasil by engaging society in the search.
PROJECT
Maria Eduarda Neumann
GRAPHIC DESIGN
Beatriz Pinta
Graduation thesis book for Architect Luis Carlos.
GenoPolis, the city divided between places and no-places, local and global, identity and
non-identity, generic and unique, equality and inequality, where paradigms haunt us and the city is
affected.
IT TAKES SEVERAL MINUTES FOR THE EYES TO ADJUST TO THE DARK
VISUAL IDENTITY, COMMUNICATION, EXHIBITION DESIGN
A graduation exhibition, book and website on design, reality and fiction.
It Takes Several Minutes For The Eyes To Adjust To The Dark is a direct quote of Ingmar Bergman's
daughter, Linn Ullmann, for a 2018 The New Yorker article, where Ullmann described the routine she and
her father performed everyday before watching a film: they would enter a dark room and wait for their
eyes to adapt to the dark. This time of adjustment—one's sinkage from light to darkness—is analagous to
an adaptation from reality to fiction. The borders defined by those two ideas and the grey areas between
them are prime examples of the spaces where design can act. The quote was the starting point for FBAUL’s
2019 Communication Design graduation exhibition, which showcased the projects of 50+ students, along
with a cultural programme where we debated how various disciplines (from art to urbanism, from geography
to cinema) navigate between the real and the fictional.
In the post-digital era, reality and fiction have been diluted. The expression of this lack of
definition isn't limited to just creative and artistic endeavours, but is often weaponized by various
power structures, whether formal or informal. This instrumentalization deconstructs core values such as
democracy, individual and collective identity, ethnicity, and other fundamental principles of our
society.
Before this current and 'desirable' identity crisis, design always worked with and for reality. Its
objects belong, circulate, and (re)construct reality. The frailty of the majority of communication
design objects also contributes to this idea of a practice that 'serves' the present. In short, the
inevitable shock with reality defines the social status of design. If 'design and reality' is a (false)
truism, "design and fiction" might appear to be an improbable hypothesis. In the face of historical,
legitimized practices—such as literature or cinema—design now reclaims its place in fiction.
At the end of another cycle of study in communication design at the Lisbon Faculty of Fine-Arts, we have
gone over the dilemmas, the contradictions and the themes that pertain to contemporaneity. Through the
projects produced this year, the students have either commented, critiqued or essayed reality, or turned
it into fiction. We've steered very close to cinema, literature, mythology, but also to the hard truths
of a reality that insists on presenting itself, suprising us, and deconstructing itself before our eyes.
PUBLICATION
Editing: António Nicolas, Sofia Gonçalves
Design: Afonso Matos, Inês Pinheiro, Vitor Serra
Copy Editing: Sofia Gonçalves
Image Editing: Afonso Matos, Inês Pinheiro
EXHIBITION
Curators: António Nicolas, Sofia Gonçalves
Project Selection: António Nicolas e Sofia Gonçalves (Design de Comunicação IV e V),
Sofia Rodrigues (Design Editorial I e II)
Exhibition Design: Beatriz Pinta, Nádia Alexandre
Production Assitance: Manuel Silva, Mariana Cordeiro, Rui Sampaio, Laboratório de Escultura (André
Filipe, Eduardo Brito)
CULTURAL PROGRAMME
Afonso Matos, Ana Cavaleiro, Sara Vicente
WEBSITE
Editing: António Nicolas, Sofia Gonçalves
Design and Development: Diogo Lourenço
Technical Assitance: Abel Quental, Bruno Santos, Tiago Nunes
COMMUNICATION PROJECT
Afonso Matos, Beatriz Pinta, Diogo Lourenço, Inês Pinheiro, Nádia Alexandre, Vitor Serra
EDITORIAL DESIGN, AUDIOVISUAL, INSTALLATION
A fiction of a panoptical society governed by determinism.
Produced in BA Communication Design, Faculty of Fine Arts - Lisbon.
The corrosive fear of uncertainty has been pinpointed to be one of the sources of chaos in the real
world. As a form of mitigating the chaos, As Foretold addresses an alternate reality that
generates
prophecies for every of its inhabitants, in attempt to decrease the atmosphere of stress and anxiety of
the population, and based on the idea that certainty—here appearing in the form of such
prophecies—will install, at last, peace of mind. This way, destiny is as certain as space, time and
gravity.
Suddenly, all activity and reactions in this simulation boils down to the very concept of certainty. Why
is it that people are so bound by the comfort of it? Do they believe they can alter the outcome? If you
hold a «fatalist» prophecy, ambivalence or impending doom may be evident, but who is it to say that an
«optimist» prophecy would not make the clocks turn? After all, chaos, the fear of chaos actually invites
more chaos. And so on and so forth… So is it worth craving love and gold, if everything goes as
foretold?
COLLABORATION
Diogo Lourenço
Helena Barradas
EDITORIAL DESIGN, WRITING
Concept album and catalogue of memes.
Produced in BA Communication Design, Faculty of Fine Arts - Lisbon.
PREFACE
On the year of 1977, NASA launched the twin Voyager 1 and 2 spacecraft into space. The
mission objective of the Voyager Interstellar Mission (VIM) in its ongoing journey is to
extend the NASA exploration of the solar system beyond the neighbourhood of the outer
planets to the outer limits of the Sun's sphere of influence, and possibly beyond. In
August 2012, Voyager 1 made the historic entry into interstellar space, the region between
stars, filled with material ejected by the death of nearby stars millions of years ago.
Voyager 2 entered interstellar space on November 5, 2018 and scientists hope to learn
more about this region. Both spacecraft are still sending scientific information about their
surroundings through the Deep Space Network, or DSN.
Aboard of the Voyager 1 and 2, NASA placed a kind of time capsule intended to
communicate a story of our world to extraterrestrials. Selected for NASA by a committee
chaired by Carl Sagan of Cornell University, et. al. Dr. Sagan and his associates to portray
the diversity of life and culture on Earth, the contents of the phonograph record—a 12-
inch gold-plated copper disk—include 115 images and a variety of natural sounds,
musical selections from different cultures and eras, and spoken greetings from Earth people in 55
languages, and printed messages from President Carter and U.N. Secretary
General Waldheim. The 115 images encoded in analog form in the Golden Record depict
scientific knowledge, human anatomy, human endeavours and the terrestrial environment
—all these aspects are vital pieces of information in building a vision of what humanity
entails and where it inhabits. Ultimately, it contextualises society and its environment and
is thus a direct reflection of both, it is a snapshot of our world as we know it (or knew until
the 1970s).
Now what if we were to portray and communicate contemporary society through
imagery? First one would have to possibly come to a conclusion on what is contemporary
society characterised by, what is its character. In the context of hyper-information,
increasing human interconnection yet a feeling loneliness, of ambivalence
and uncertainty—all topics raised by Polish philosopher Zygmunt Bauman in his legacy of
readings on liquid modernity—, the post-modern times are characterised by the generation of millennials.
Such individuals, born between the 1980s and 2000, were the first generation to be born alongside global
internet, and thus witnessed the birth of memes.
As noted by Metaheven in Can Jokes Bring Down Governments (2014), the notion of the “meme” was
introduced by the evolutionary biologist Richard Dawkins in the late 1970s
as a way to describe what he called a “cultural gene.” Memes are units of culture and
behaviour, which survive and spread via imitation and adaptation. Part of their appeal is
that memes spread spontaneously. Paul Mason, the BBC’s travelling chronicler of all
things crisis-related, found that “with the internet [...] and above all with the advent of
social media, it’s become possible to observe the development of memes at an
accelerated pace […]." The three qualities that define the success of memes are
longevity, fecundity, and copying-fidelity. Longevity indicates how long a meme can last.
Fecundity applies to the appeal of a meme, whether it is catchy. Copying-fidelity is about
the strength of a meme to withstand mutation in the process of copying and imitation. It
determines how much of the original core remains intact when the meme is in
transmission.
According to Richard Dawkins, a meme is a ruthlessly pervasive idea that applies to
phenomena we see all around us (Metahaven, 2014), it is unavoidably a reflection of its
own time and culture. Thus, it seems likely that portraying contemporary society through
the lens of the millennial phenomena, the meme, might be the most effective way of
obtaining a snapshot of this generation.
For being strictly digital content, of easy accessibility and spread, it has much to say
about the society in which it spreads and replicates from the brash uncensored language,
dark humour to the topics they may cover. In the aforementioned book, Metahaven
argued that memes play a distinct role in protest, equating them to “political posters” to
the resistance of the past, but that is the tip of the iceberg. The fact that memes draw
references from pop culture and subcultures, it is a perfect system to display what are the
greatest sources of media in current days—whether they are tv series, internet forums or
short homemade video clips. Departing from such references, memes may stand as
protest to the political atmosphere, as well as serve as form of mass comfort for shared
beliefs and feelings, or purely entertain for the sake of the medium, unavoidably showing
what we value today as a generation. In hindsight, much of the images herein
demonstrate a great sense of irreverence towards many themes, which offers an even
greater insight into what is to be a millennial.
In that sense, this book is built as a concept album, that is, an album in which its pictures
hold an even larger purpose or meaning collectively than they do individually; where a
selection of memes are catalogued and classified, then showcased in a selection of
adapted replicas taken from the internet.
EDITORIAL DESIGN, EXHIBITION DESIGN
Special edition and exhibition celebrating 20 years of the journal Os Fazedores de
Letras.
20-year anniversary issue of the journal Os Fazedores de Letras of the Faculty of Literature of
the University of Lisbon and
exhibition showcasing original issues since 1999.
COLLABORATION
Afonso Matos
Inês Pinheiro
Vítor Serra
EDITORIAL DESIGN, WRITING
A conspicously vanilla magazine.
Produced in BA Communication Design, Faculty of Fine Arts - Lisbon.
In the current context of negligence, a sense of loss of control and alienation of the world in regards
to both domestic and foreign affairs that affect society on a global scale, Sensible organically emerges
to address feelings in a world that is losing touch. Its intent is to promote sensible conversation at
an individual level (ideally translating into the greater scale of society) about current global
socio-political issues that generate much anxiety for us members of the human race. The bi-annual
publication asserts its sensible character by deconstructing each issue’s theme with relevant academic
and cultural content (book excerpts, interviews, imagery). That serves the purpose of connecting the
readers of Sensible worldwide through our common perceptions and concerns around the themes of each
edition.
The theme of its first issue arises from the shared sentiment of anxiety towards the implications of
post-truth. Granted greater momentum during the American elections in 2016 and again during the
Brazilian elections of 2018, the concept of post-truth has infiltrated politics and the way society
manifests itself in unprecedented ways. Moving the focus away from the manipulation of technology as a
political tool and the depth and breadth of fake-news, our stance is that this is now common knowledge
and we must dig deeper—what are the social and psychological implications of the new post-truth era.
Thus, we intend to promote conversation, question and stimulate the emotional intellect of our
readers—only then can society comprehend the changes its going through and in turn mitigate the arising
problems in a sensible manner.
P.S. there shall be no advertisement or journalistic gibberish within the safe space of Sensible.
COLLABORATION
Nereida Rubert